Divergent/mods/[DEV] Brotherhood/gamedata/configs/scripts/jupiter/smart/jup_sim_13.ltx

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[smart_terrain]
squad_id = 33
max_population = 1
respawn_params = respawn@jup_sim_13
respawn_idle = 43200
[respawn@jup_sim_13] ;-- Type: c_1
spawn_all_weak_c_1_1
spawn_all_normal_c_1_2
[spawn_all_weak_c_1_1]
spawn_squads = zombied_sim_squad_mix, simulation_zombie, simulation_mix_zombie, simulation_tushkano, simulation_dog, simulation_mix_dogs, simulation_pseudodog, simulation_cat, simulation_cat, simulation_mix_boar_flesh, simulation_flesh, simulation_boar ;--spawn-all-weak
spawn_num = {!actor_week_in_zone(1)} 1, {=actor_week_in_zone(1)} 0
[spawn_all_normal_c_1_2]
spawn_squads = zombied_sim_squad_mix, simulation_zombie_3_6, simulation_mix_zombie, simulation_mix_dogs, simulation_mix_dogs, simulation_pseudodog, simulation_cat, simulation_mix_boar_flesh, simulation_flesh, simulation_boar, simulation_fracture, simulation_lurker, simulation_snork, simulation_bloodsucker, simulation_psysucker ;--spawn-all-normal
spawn_num = {=actor_week_in_zone(1)} 2, {!actor_week_in_zone(1)} 0
[exclusive]
nr_alyosha_bandits_squad_1 = brotherhood\nr_alyosha_bandits.ltx
nr_alyosha_bandits_squad_2 = brotherhood\nr_alyosha_bandits.ltx
nr_alyosha_bandits_squad_3 = brotherhood\nr_alyosha_bandits.ltx
nr_alyosha_bandits_squad_4 = brotherhood\nr_alyosha_bandits.ltx
nr_alyosha_bandits_squad_5 = brotherhood\nr_alyosha_bandits.ltx
nr_alyosha_bandits_squad_6 = brotherhood\nr_alyosha_bandits.ltx
nr_alyosha_bandits_squad_7 = brotherhood\nr_alyosha_bandits.ltx